

This is useful for keeping certain objects from passing through other objects (like a player through a wall).

Collision: This event is executed whenever one object s sprite overlaps with another object s sprite. This event is used when things need to be constantly calculated, especially for movement.
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Just like a movie is has a certain frame rate, so video games have steps. Step: This event is executed at regular intervals every so many fractions of a second. Note that objects that are put in a room before the game is run trigger their create event when the room starts. Create Event: This event is executed whenever an object is created. This means that you may have a standard block object, but you can place many copies of that block (instances) in the room to design your levels.Ģ Events how we make stuff happen Events are defined inside an object, and they are essentially groupings of instructions that are followed whenever certain things occur. The game can only be in one room at a time, but multiple instances of each object can exist in a room. Rooms are the areas where the objects get placed and stuff actually happens. So while you might have a character object in your game, it is the sprite assigned to it that determines what the character would look like. Sprites are the images that represent objects. These could be anything from your character, a block, bullets, doorways, etc. Objects are the actual things that are in your game.

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The development and testing has been done on Windows system with GameMaker Studio (Windows Free version) that can be downloaded from Overview There are several basic elements which make up a video game: objects, sprites, and rooms. In addition, a square one starting point) version of the game is provided. It includes a walkthrough guide for creating a Tetris game in GameMaker Studio, with all the necessary sprites and images. Jaromczyk Department of Computer Sciences University of Kentucky Abstract This tutorial is prepared as an introduction to game development with GameMaker. 1 GAME MAKER TUTORIAL: TETRIS (GameMaker Studio) Joe Weisbrod February/April 2016 Faculty Advisor: Dr.
